My name is Petar Pehchevski and I’m a Technical Animator in games.
I have a mixed background – I started off as a character artist, then picked up rigging and animation. Then slowly moved over into programming and Unreal Engine, eventually settling into a role as a Technical Animator. I say settle but I still feel like a generalist in this role, constantly tackling a variety of problems, which is what makes it fun.
I love making tools, problem solving. i like providing support to make pipelines more efficient.
i love working in games because of how interactive games are. you make something and then you can play with it. there’s an input and an output.
I chose to pursue a career in games because of how interactive it is. You make something and you can play with it, you give an input and there’s an output – it makes me feel immersed and involved.